Associate Professor of Communication
- Ph.D., Annenberg School for Communication & Journalism, University of Southern California, 2010
- M.A., Communication and New Media, National University of Singapore, 2005
- B.A., English Literature & Information Systems, Zhejiang University, 2003
I am fascinated by people's behaviors in online social networks and virtual worlds. Methodologically, I frequently use digital footprint data (big data) in addition to surveys and experiments. My work has won several Top Paper awards from the International Communication Association. Since 2017, I have served as the Vice Chair of the Computational Methods Interest Group of the International Communication Association. I am also the Associate Editor of the journal Computational Communication Research.
My research and teaching interests revolve around the structure and impact of social networks in various online platforms. These sites include social networking apps (such as Facebook and WeChat), Massively Multiplayer Online Games (such as EverQuest II, World of Tanks, Eve Online), and other online communities designed for collaborative peer production, social support and political discussion. More recently, I have also taken an interest in the reaction to and diffusion of online misinformation and how we could correct it, especially misinformation in multimedia format (see a recent paper here).
My research frequently utilizes digital footprint data (so-called "big data"). But I am also aware that they can be limited in various ways, so I try to match them with "smaller data" collected from surveys and experiments.
My work has regularly appeared in journals such as Communication Research, Journal of Computer-Mediated Communication, Social Networks, New Media & Society, and Computers in Human Behavior. I co-edited the book Predicting Real World Behaviors From Virtual World Data (Springer), and is the recipient of numerous top paper awards. My work has been featured on major news outlets such as Wired, MSNBC, Reuters, ABC and Fox News.
Here is my current CV.
- Shen, C., Kasra, M., Pan, W., Benefield, G., Malloch, Y., & O’Brien, J. (in press). Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online. New Media & Society
- Gil Lopez, T., Shen, C., Benefield, G., Palomares, N., Kosinski, M. & Stillwell, D. (2018). One Size Fits All: Context Collapse, Self-Presentation Strategies and Language Styles on Facebook. Journal of Computer-Mediated Communication, 23(3), 127-145. doi:10.1093/jcmc/zmy006
- Kasra, M., Shen, C., & O’Brien, J. (2018). Seeing is believing: How people fail to identify fake images on the web. In Proceedings of the 27th ACM Conference on Human Factors in Computing Systems (CHI 2018), Montreal, Canada.
- Pan, W., Shen, C., & Feng, B. (2017). You Get What You Give: Understanding Reply Reciprocity and Social Capital in Online Health Support Forums. Journal of Health Communication, 22(1), 45-52. doi:10.1080/10810730.2016.1250845
- Shen, C., Ratan, R., Cai, Y. D., & Leavitt, A. (2016). Do men advance faster than women? Debunking the gender performance gap in two Massively Multiplayer Online Games. Journal of Computer-Mediated Communication.
- Benefield, G., Shen, C., & Leavitt, A. (2016). Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2016), San Francisco, CA.
- Chen, W., Shen, C., & Huang, G. (2016). In Game We Trust? Coplay and Trust in and beyond a Chinese MMOG World. Information, Communication & Society, 19(5), 639-654. doi: 10.1080/1369118X.2016.1139612
- Kahn, A. S., Shen, C., Lu, L., Ratan, R. A., Coary, S., Hou, J., Meng, J., Osborn, J. C., Williams, D. (2015). The Trojan player typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Computers in Human Behavior, 49, 354–361. doi:10.1016/j.chb.2015.03.018
- Shen, C., & Cage, C. (2015). Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital. New Media & Society, 17(3), 394–414. doi: 10.1177/1461444813504275
- Ahmad, M., Shen, C., Srivastava, J., & Contractor, N. (Eds.). (2014). Predicting real world behaviors from virtual world data. New York: Springer
- CMN101Y Communication Theories
- CMN174 Social Media
- CMN255 Social Media
- CMN271 Communication Networks
- Carolyn Dexter Award Nominee, "The Effects of Diversity and Repeat Collaboration on Performance in Distributed Nanoscientist Teams," Academy of Management Annual Meeting, Organizational Communication & Information Systems Division
- Top Paper Award, "The Multilevel Impact of Aging: Age, Evolution, and Phase Change in the Child Rights NGO Network," International Communication Association Annual Convention, Organizational Communication Division
- Top Paper Award, "Multimodality and interactivity: Connecting properties of serious games with learning outcomes," International Communication Association Annual Convention, Game Studies Division